How to create a contest ----------------------- (Last updated: 24/aug/2012 by cassio@ime.usp.br) (This file also explains details about problem packages, multi-site contests, and other relevant topics to run a contest. Please read it in full.) 1) Log in as "system", empty password (or the password that is set in the file src/private/conf.php under name "basepass"). 2) Click on "Options" and change the password of the user "system" to something secret and safe. 3a) (Most likely you don't want to do this item) If you have an import file, click on "Import", choose the file, click to Send it and go to step 4. Note that many follow steps will be already complete. However, take a time to look at them and verify if everything is ok. 3b) Click on "Contest" and create a new contest (do it by choosing the "new" item of the combo). 4) Change/Verify the information of the new created contest and click on "Send". Then click on "Activate" to make the new contest activated (after that you will be automatically logged off). Here some explanation about available fields: * Name: name of the contest * Start date: when the contest will begin * Duration: how many minutes the contest have * Stop answering: number of minutes from which teams don't receive the information if their runs were accepted or not. Usually choose 285 for fifteen minutes without answers to teams. * Stop scoreboard: number of minutes from which the scoreboard becomes frozen (to keep the winner secret :-). Usual value: 240. * Penalty: number of minutes a team is penalized for each time it submits a code that is not accepted (this minutes are counted only if the team receives an YES for the corresponding problem, as done in ACM-ICPC like contests). Usual value: 20. * Max file size allowed for teams: for security reasons. If you know that source code files are larger, choose another value. * Contest main site number: which is the main site of the contest (in case of multi-site contests). Usually 1. IF RUNNING MULTIPLE SITES, BE SURE TO USE THE CORRECT NUMBERS HERE ASSIGNED BY WHOEVER IS COORDINATING THE MULTI-SITE CONTEST!! * Contest local site number: which is the number of the current site of the contest (in case of multi-site contests). IF RUNNING MULTIPLE SITES, BE SURE TO USE THE CORRECT NUMBERS HERE ASSIGNED BY WHOEVER IS COORDINATING THE MULTI-SITE CONTEST!! 5) Log in as "admin", empty password (or the password that is set in the file src/private/conf.php under name "basepass"). 6) Click on "Options" and change the password of the user "admin" to something secret and SAFE!! 7) (This can be probably skipped if they are already included, which is the case in the newest BOCA versions) Include any answers for submissions that you might like to have in addition to the standard ones. Click on "Answers" and use the two fields to input the answers. Already pre-included are: 1 YES 2 NO - Compilation error 3 NO - Runtime error 4 NO - Time limit exceeded 5 NO - Presentation error 6 NO - Wrong answer 7 NO - If possible, contact staff Even the pre-included ones can be changed, but that is not recommended. If you make some mistake, you can re-insert the answer even without deleting it. Just fill up the fields again, repeating the answer number (first field). In this case the database record will be updated. But take care: any changes with the contest running will affect all records of the contest. Do not delete any record during the contest unless you really know what you are doing. The updates cascade on the database, removing or updating everywhere needed. 8) (This can be probably skipped if they are already included, which is the case in the newest BOCA versions) Include the contest languages. Use the "Languages" item for it. Each language is defined by a number, a name and the extension of the source files in such language. (*** Note that BOCA versions prior to 1.5 had also the scripts for compiling and running the submitted codes, and one for verifying if the output generated is equilavent to the judge's output. Ignore this comments if you are running BOCA 1.5 or later. The scripts should be any executable file permitted in the computer that will run the autojudging environment (pay attetion on CRs or CRLFs for EOLs. This causes problems in some systems). It's also possible to import the language information from a file. The scripts are available together with BOCA in the "bits" example directory of the documentation. Usually values are: 1 C C.run compare.sh 2 C++ Cpp.run compare.sh 3 Java Java.run compare.sh Remember, all these scripts are available on "bits" directory. Take some minutes to look into those script files, because they have path specifications for some executables, such as gcc, g++, javac, etc. These paths must be fixed (if needed) before uploading the file to BOCA. Usually the default values work just fine. This ends the part about BOCA prior to 1.5 **) For BOCA >= 1.5, all scripts to run the submission are inside the problem package. Please take a look into the examples in the directory doc/problemexamples/ and use them as basis for specifying new problems. Later on we discuss further how problems are specified. If you make some mistake, you can re-insert the language even without deleting it. Just fill up the fields again, repeating the language number (first field). In this case the database record will be updated. But take care: any changes with the contest running will affect all records of the contest. Do not delete any record during the contest unless you really know what you are doing. The updates cascade on the database, removing or updating everywhere necessary. 9) Include the problems. Click on "Problems" and use the form available there. The fields are: * Number: number of the problem. Start with 1. * Name: nickname of the problem. Good choices are problem letters: A, B, C, D, etc. A good practice is to create the warm-up problems e.g. using letters plus a dot, like A., B., and then the contest problem with A, B, C, D... Then, to run the warm-up, one might delete all the contest problems, which later can be undeleted for the real contest, while the warm-up problem deleted. Do not forget to delete all clarification, runs, tasks and bkps between warump and real contest. This can be done from the tab Site (there are four buttons there, one for deleting each of these items). * Problem package (ZIP): a zip file (encrypted or not) containing all information about the problem. See below for a description of how this ZIP must be organized. * Color name: name of the color for this problem. It will be used if the balloon figure cannot be displayed. * Color (RGB): enter the rgb value, in the standard HTML format for colors, for this problem. E.g. 000000 is black, FFFFFF is white, FF0000 is red, 00FF00 is green and so on. Colors are interesting because BOCA presents the balloons with the problem colors. Nevertheless, they are not essential and can be left empty. If you make some mistake, you can re-insert the problem even without deleting it. Just fill up the fields again, repeating the problem number (first field). In this case the database record will be updated. But take care: any changes with the contest running will affect all records of the contest. Do not delete any record during the contest unless you really know what you are doing. The updates cascade on the database, removing or updating everywhere needed. ===== ATTENTION: READ THIS CAREFULLY IF YOU ARE GOING ===== TO CREATE YOUR OWN PROBLEM PACKAGE FILES. IF YOU ===== ARE RUNNING A CONTEST THAT HAS THESE FILES ALREADY ===== PREPARED FOR YOU, THEN THIS IS NOT SO IMPORTANT... PROBLEM PACKAGE: since BOCA 1.5, the problems are specified by a ZIP file, which shall have the following folders inside it: compare/ compile/ description/ input/ limits/ output/ run/ tests/ Inside compare/, compile/, limits/, runs/, there should be an executable (usually a shell script) with the name of each language extension that is configured in BOCA (within tab languages). The common files are c, cpp and java. Inside description/, there must exist a text file named problem.info, with the following lines: basename=shortfilename fullname=This is the problem full name descfile=desc.txt The left-side of this equalities are tags and must not be changed. The right-hand side are the values that must be specified. shortfilename is the name of the java class that must contain the main() function. This is the name that appears in the booklet of problems that is distributed to the teams. This is a mandatory field. "This is the problem full name" is to be replaced by the full name of the problem, as it appears in the booklet of problems. This is also a mandatory field. The line of descfile must contain the name of a file that will be made available for the teams in the BOCA interface. It is the description of the problem, and can have any format. Usual formats are .txt and .pdf files. This field is not mandatory, and this line can be removed if one does not want to make the problem description available inside BOCA. Inside input/ and output/ there must have files in a one-to-one correspondence and with the same filenames. Each file in input will be given as standard input to the code that has been submitted, and later the generated output will be compared to the file with same name that is in the output/ folder. The folder tests/ may contain any executable files that are meant to test the autojudge system in the first time it is run. To clarify all the steps, the workflow of the BOCA autojudge system, which dictates how the problem must be specified, is as follows: When a submission arrives for the first time for a given problem, the corresponding problem package is downloaded by the autojudge from the server. Then the autojudge reads the description/problem.info to obtain the basename of the problem, runs the scripts in the directory tests/ to check if everything is ok (the person who specified the problem package can include any desired code to be tested in such directory, and this code will be run and should return zero on success and non-zero otherwise), runs the scripts inside limits/ for each language to obtain the time-limits of the problem, and then proceeds to run the submission itself. If the problem had already been run by the autojudge, then these steps are not performed, but are cached and the information is reused later. To test a submission, the autojudge runs the script in the compile/ folder corresponding to the language of the submission, which obtains an executable version of the code. Then the script of run/ for the given language is executed for each file in the input/ directory, and finally the script in compare/ is performed (again for the given language and every file in the output/ directory), checking if the results are correct. Take a look in the doc/problemexamples/. There is a script named gen_examples.sh with some command-lines to generated encrypted problem zip files. The main code for that is the script createproblemzip.php. If it is not to encrypt the problem file, then it is enough to zip the directory with the problem data as described, e.g. by doing: # cd doc/problemexamples # zip -r bits.zip bits/ and the file bits.zip is to be included in the problem form of BOCA. 10) Include the users. There are five types of users that can be used: admin, team, judge, staff and score. * admin: manage the contest. He(she) has access to every clarification, run, logs, tasks, etc of the contest. It is him(her) that starts and ends the competition (although it can be done automaticly by the system). You don't need to have more than one or two admin accounts. It is usually useful to have two admin accounts just in case you have any problem with one of them. * judge: responsible for judging the submission and answering the clarification. It's used to have from three to eight judges. Note that admins, judges and staff must have well formed complicated passwords. There is one judge, which is appointed by the admin using the tab "Site", which is designated as chief judge, and has some additional tasks such as fixing submission answers that are not in agreement among different judges. * staff: responsible for printing files, delivery balloons, helping teams with hardware problems, etc. Normally one staff account (for the chief staff person) is enough. * score: account with the scoreboard. It has no other privilegies. This account is good for making the coachs informed about the results and for making the results available to remote people. Usually a single score account is enough. * team: here is where the contest happens. These accounts are for the teams. It is safest to restrict the access of each team by IP addresses. The same thing may be done for the other users too (and it's a good practice to improve security). * site: the user of type site is only used as the means of communication between the main server and the local servers in a multi-site contest. On local sites, this user can be set up with standard data (and strong password). The details on how to step up a user of type site are usually given by the admin of the main site. The users of type "site" on the main server have an important characteristic: they are not allowed to directly log in to the main site, but connections are established from the local sites. On the main site, the ICPC ID (see below) of the user of type "site" must be a number corresponding to the site from which the connection will come. THIS IS AN IMPORTANT INFORMATION FOR MULTI-SITE CONTESTS ONLY. The users can be imported by a text file too. See IMPORT.txt for details. The fields presented in the "Users" item are: * User site number: number of the site of the user. Usually 1 in a single site contest. or the corresponding site number in a multi-site contest. PAY ATTENTION TO USE THE PROPER SITE NUMBER. * User number: number of the user (used internally by the system). Usually equals the team number, but doesn't have to. It only has to be a unique number among users. * Username: nickname of the user. Used to be team1, team2, team30, judge1, judge2, admin1, staff1, etc. It's possible to have the same usernumber and username in different sites. In a single site contest, all user numbers and usernames must be distinct. * ICPC ID: ID Number of team in the ICPC System. In case of users of type "site" for a multi-site contest, this field tells the site number of the user when connecting to the main server. * Type: type of the user (team, judge, staff, admin, score, site) * Enabled: is the user enabled? * Multilogins: can the user make more than one connection at the same time? It's not a problem to allow that if the users are restricted by IP numbers. * User full name: complete name of the user. In case of teams, it's convinient to put a short name for the team between [ ] and then the full name of the team. This does not include the institution name. E.g. "[Best Ever] Best team name ever created in history" * User description: some detail about the user, like institution name and students names. The rule of thumb is to have a short institution name between [ ], then the full institution name between another pair [ ], then any additional description that you may want to include. E.g. "[IME-USP][Institute of Maths and Statistics] Person1, Person2, Person3" * User IP: if set, it restricts from where the user can log in the system. It is recommended to restrict the logins by IP numbers. Check the IP numbers of the computers where the teams are supposed to be. If using ICPC linux, do not check the IP inside the virtual machine, but the IP of the actual computer where the virtual machine is run. * Password: choose strong passwords! If you make some mistake, you can alter the user fields. Click on the user number in the table and proceed to its fields below in the page. Edit them and resubmit. Note that, if you do not fill a new password, the old password is kept. IMPORTANT WARNING: for users, it is possible to click on a number for editting the information. All other admin flips regarding problems, answers, languages, etc do not follow the same idea. If you click on those number, the corresponding record will be removed, together with all database information related to that record. So DO NOT REMOVE ANYTHING DURING THE CONTEST. 11) Configure the site data in the "Site" item. The fields are: * Site number: number of the site, with a "new" item to create new sites. This is not necessary for single-site contests. In multi-site contest, be sure to have your site number correctly assigned to you by whoever is running the main site. * Name: name of the site * Start date, End date, stop answering, stop score: equivalent to admin's contest page. Usually the default values are enough. * Runs/clars that will be judged here: for multi-site contest, it defines which runs/clars will be judged in this site. It is a list of site numbers, separated by commas. For a single site contest, just leave the site number here. * Tasks that will be treated here: same meaning of the previous field. For single contests or multi-site contest it's used to have each site treating its tasks. So leave here the number of the local site. * Active: is the site active? I hope yes. * Autoend: should the contest ends automaticly at the defined * time? Usually yes. * Globalscore: site numbers of the teams that should be included in the scoreboard. Not needed for single-site contests. For multi-site, this defines which information to include in the local scoreboard. * Autojudge: do not use this option for a contest unless you tested it and are fine with the results. It basically tell the autojudge to take final decisions about the submissions. In a real contest, it is ideal that a human judge check each of the submissions before sending the result to the teams. * Scorelevel: detail level of information on the scoreboard. 0 means no details while 4 means maximum detail. 2 is a good choice, although, for single contests, 3 and 4 are also ok and more informative. A negative number means the same as its absolute value counterpart, but keeps the problem names hidden (useful when the same problem set is used in sites with very distinct start times). Furthermore, there are buttons for: start the contest, end the contest, delete completely (and without undo) the runs, clarifications and tasks of the site, disable logins, enable logins and force all users to log off. The start and stop buttons should not be used as the contest start and stop are automatic. They are just for special purpose, like a energy fault. In this case, you may, when energy supply become stable again, use the "Stop at" field and button to indicate when the contest should have stopped and then the "start now" button to re-start the contest. This will make the BOCA see this interval time as they never happened, and all penalty and time calculations will be made correctly. The "delete all" fields (delete all clars, delete all runs and delete all tasks, delete all bkps) are useful (AND IMPORTANT!) for cleaning everything up just after finished the warmup. Between the warmup and the real contest, you do not need to create another BOCA contest. Just delete all warmup problems, all clars, all tasks and all runs (keeping the languages, users and answers). Then undelete the problems of the real contest (if you have already included them), or enter them for the first time, reenter the contest information (start date and duration), and you are ready. 12) It's all done. Important Note -------------- Any deletion of problems, languages, answers, users, etc will promptly delete all records related. So deleting an answer will remove all runs with that answer. Deleting a problem will delete all clarifications and runs related to that problem. This way, it's not recommended to remove any of these things during the contest. === === IMPORTANT INFORMATION FOR SITES WITH MANY TEAMS === === Please read the file APACHE.txt === === IMPORTANT INFORMATION FOR MULTI-SITE CONTESTS === === If you are participating in a multi-site contest as a local site, you may simply wait for the main site to set up languages and problems for you. If you connect to the main site (by logging in with the user of type site you have created) and the problems are already defined there in the main site, then they will be downloaded to your site automatically. Other information, such as time of contest, inclusion of users, languages, etc, can all be downloaded from the main site if this has already been specified there. So the natural procedure is to create a user type "site" and log in with it, then enter the credentials to the main site (it will be asked after the log in) and see what information is already downloaded from the main site, before spending time included everything by yourself. === === Contacts and Copyrights ----------------------- BOCA Copyright (c) 2003- Cassio Polpo de Campos (cassio@ime.usp.br) http://www.ime.usp.br/~cassio/boca //////////////////////////////////////////////////////////////////////////////// //BOCA Online Contest Administrator // Copyright (C) 2003-2012 by BOCA Development Team (bocasystem@gmail.com) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // You should have received a copy of the GNU General Public License // along with this program. If not, see . ////////////////////////////////////////////////////////////////////////////////