1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
|
How to create a contest
-----------------------
(Last updated: 24/aug/2012 by cassio@ime.usp.br)
(This file also explains details about problem packages, multi-site
contests, and other relevant topics to run a contest. Please read it
in full.)
1) Log in as "system", empty password (or the password that is set in
the file src/private/conf.php under name "basepass").
2) Click on "Options" and change the password of
the user "system" to something secret and safe.
3a) (Most likely you don't want to do this item)
If you have an import file, click on "Import",
choose the file, click to Send it and go to step 4.
Note that many follow steps will be already complete.
However, take a time to look at them and verify if
everything is ok.
3b) Click on "Contest" and create a new contest
(do it by choosing the "new" item of the combo).
4) Change/Verify the information of the new created
contest and click on "Send". Then click on
"Activate" to make the new contest activated
(after that you will be automatically logged off).
Here some explanation about available fields:
* Name: name of the contest
* Start date: when the contest will begin
* Duration: how many minutes the contest have
* Stop answering: number of minutes from which
teams don't receive the information if their
runs were accepted or not. Usually choose 285
for fifteen minutes without answers to teams.
* Stop scoreboard: number of minutes from which
the scoreboard becomes frozen (to keep the winner
secret :-). Usual value: 240.
* Penalty: number of minutes a team is penalized
for each time it submits a code that is not
accepted (this minutes are counted only if the
team receives an YES for the corresponding problem,
as done in ACM-ICPC like contests). Usual value: 20.
* Max file size allowed for teams: for security reasons.
If you know that source code files are larger, choose
another value.
* Contest main site number: which is the main site
of the contest (in case of multi-site contests). Usually 1.
IF RUNNING MULTIPLE SITES, BE SURE TO USE THE CORRECT
NUMBERS HERE ASSIGNED BY WHOEVER IS COORDINATING
THE MULTI-SITE CONTEST!!
* Contest local site number: which is the number of the
current site of the contest (in case of multi-site contests).
IF RUNNING MULTIPLE SITES, BE SURE TO USE THE CORRECT
NUMBERS HERE ASSIGNED BY WHOEVER IS COORDINATING
THE MULTI-SITE CONTEST!!
5) Log in as "admin", empty password (or the password that is set in
the file src/private/conf.php under name "basepass").
6) Click on "Options" and change the password of
the user "admin" to something secret and SAFE!!
7) (This can be probably skipped if they are already included, which
is the case in the newest BOCA versions)
Include any answers for submissions that you might
like to have in addition to the standard ones.
Click on "Answers" and use the two fields to input
the answers. Already pre-included are:
1 YES
2 NO - Compilation error
3 NO - Runtime error
4 NO - Time limit exceeded
5 NO - Presentation error
6 NO - Wrong answer
7 NO - If possible, contact staff
Even the pre-included ones can be changed, but that is not
recommended.
If you make some mistake, you can re-insert the answer
even without deleting it. Just fill up the fields again,
repeating the answer number (first field). In this case
the database record will be updated. But take care: any
changes with the contest running will affect all records
of the contest. Do not delete any record during the contest
unless you really know what you are doing. The updates
cascade on the database, removing or updating everywhere
needed.
8) (This can be probably skipped if they are already included, which
is the case in the newest BOCA versions)
Include the contest languages. Use the "Languages"
item for it. Each language is defined by a number,
a name and the extension of the source files in such language.
(*** Note that BOCA versions prior to 1.5 had also the scripts for
compiling and running the submitted codes, and one for verifying
if the output generated is equilavent to the judge's output. Ignore
this comments if you are running BOCA 1.5 or later.
The scripts should be any executable file permitted
in the computer that will run the autojudging
environment (pay attetion on CRs or CRLFs for EOLs.
This causes problems in some systems).
It's also possible to import the language
information from a file.
The scripts are available together with BOCA in the
"bits" example directory of the documentation. Usually
values are:
1 C C.run compare.sh
2 C++ Cpp.run compare.sh
3 Java Java.run compare.sh
Remember, all these scripts are available on "bits" directory.
Take some minutes to look into those script files, because
they have path specifications for some executables, such as gcc,
g++, javac, etc. These paths must be fixed (if needed) before
uploading the file to BOCA. Usually the default values work
just fine. This ends the part about BOCA prior to 1.5 **)
For BOCA >= 1.5, all scripts to run the submission are inside the
problem package. Please take a look into the examples in the directory
doc/problemexamples/ and use them as basis for specifying new
problems. Later on we discuss further how problems are specified.
If you make some mistake, you can re-insert the language
even without deleting it. Just fill up the fields again,
repeating the language number (first field). In this case
the database record will be updated. But take care: any
changes with the contest running will affect all records
of the contest. Do not delete any record during the contest
unless you really know what you are doing. The updates
cascade on the database, removing or updating everywhere
necessary.
9) Include the problems. Click on "Problems" and
use the form available there. The fields are:
* Number: number of the problem. Start with 1.
* Name: nickname of the problem. Good choices are
problem letters: A, B, C, D, etc. A good practice is to
create the warm-up problems e.g. using letters plus a dot,
like A., B., and then the contest problem with A, B, C, D...
Then, to run the warm-up, one might delete all the contest
problems, which later can be undeleted for the real contest,
while the warm-up problem deleted. Do not forget to delete all
clarification, runs, tasks and bkps between warump and real
contest. This can be done from the tab Site (there are four buttons
there, one for deleting each of these items).
* Problem package (ZIP): a zip file (encrypted or not) containing
all information about the problem. See below for a description
of how this ZIP must be organized.
* Color name: name of the color for this problem. It will
be used if the balloon figure cannot be displayed.
* Color (RGB): enter the rgb value, in the standard HTML
format for colors, for this problem. E.g. 000000 is black,
FFFFFF is white, FF0000 is red, 00FF00 is green and so on.
Colors are interesting because BOCA presents the balloons
with the problem colors. Nevertheless, they are not essential
and can be left empty.
If you make some mistake, you can re-insert the problem
even without deleting it. Just fill up the fields again,
repeating the problem number (first field). In this case
the database record will be updated. But take care: any
changes with the contest running will affect all records
of the contest. Do not delete any record during the contest
unless you really know what you are doing. The updates
cascade on the database, removing or updating everywhere
needed.
===== ATTENTION: READ THIS CAREFULLY IF YOU ARE GOING
===== TO CREATE YOUR OWN PROBLEM PACKAGE FILES. IF YOU
===== ARE RUNNING A CONTEST THAT HAS THESE FILES ALREADY
===== PREPARED FOR YOU, THEN THIS IS NOT SO IMPORTANT...
PROBLEM PACKAGE: since BOCA 1.5, the problems are
specified by a ZIP file, which shall have the following folders
inside it:
compare/
compile/
description/
input/
limits/
output/
run/
tests/
Inside compare/, compile/, limits/, runs/, there should be an
executable (usually a shell script) with the name of each language
extension that is configured in BOCA (within tab languages). The
common files are c, cpp and java.
Inside description/, there must exist a text file named problem.info,
with the following lines:
basename=shortfilename
fullname=This is the problem full name
descfile=desc.txt
The left-side of this equalities are tags and must not be changed. The
right-hand side are the values that must be specified.
shortfilename is the name of the java class that must contain the main()
function. This is the name that appears in the booklet of problems
that is distributed to the teams. This is a mandatory field.
"This is the problem full name" is to be replaced by the full name of
the problem, as it appears in the booklet of problems. This is also a
mandatory field. The line of descfile must contain the name of a file
that will be made available for the teams in the BOCA interface. It is
the description of the problem, and can have any format. Usual formats
are .txt and .pdf files. This field is not mandatory, and this line
can be removed if one does not want to make the problem description
available inside BOCA.
Inside input/ and output/ there must have files in a one-to-one
correspondence and with the same filenames. Each file in input will be
given as standard input to the code that has been submitted, and later
the generated output will be compared to the file with same name that
is in the output/ folder.
The folder tests/ may contain any executable files that are meant to
test the autojudge system in the first time it is run. To clarify all
the steps, the workflow of the BOCA autojudge system, which dictates how
the problem must be specified, is as follows:
When a submission arrives for the first time for a given problem, the
corresponding problem package is downloaded by the autojudge from the
server. Then the autojudge reads the description/problem.info to
obtain the basename of the problem, runs the scripts in the directory
tests/ to check if everything is ok (the person who specified the
problem package can include any desired code to be tested in such
directory, and this code will be run and should return zero on success
and non-zero otherwise), runs the scripts inside limits/ for each language
to obtain the time-limits of the problem, and then proceeds to run the
submission itself. If the problem had already been run by the
autojudge, then these steps are not performed, but are cached and the
information is reused later.
To test a submission, the autojudge runs the script in the compile/
folder corresponding to the language of the submission, which obtains
an executable version of the code. Then the script of run/ for the
given language is executed for each file in the input/ directory, and
finally the script in compare/ is performed (again for the given
language and every file in the output/ directory), checking if the
results are correct.
Take a look in the doc/problemexamples/.
There is a script named gen_examples.sh with some command-lines
to generated encrypted problem zip files. The main code for that is
the script createproblemzip.php. If it is not to encrypt the problem
file, then it is enough to zip the directory with the problem data as
described, e.g. by doing:
# cd doc/problemexamples
# zip -r bits.zip bits/
and the file bits.zip is to be included in the problem form of BOCA.
10) Include the users. There are five types of users
that can be used: admin, team, judge, staff and score.
* admin: manage the contest. He(she) has access to every
clarification, run, logs, tasks, etc of the contest.
It is him(her) that starts and ends the competition
(although it can be done automaticly by the system).
You don't need to have more than one or two admin accounts. It is
usually useful to have two admin accounts just in case you have any
problem with one of them.
* judge: responsible for judging the submission and
answering the clarification. It's used to have from
three to eight judges. Note that admins, judges and
staff must have well formed complicated passwords.
There is one judge, which is appointed by the admin using the tab
"Site", which is designated as chief judge, and has some additional
tasks such as fixing submission answers that are not in agreement
among different judges.
* staff: responsible for printing files, delivery
balloons, helping teams with hardware problems, etc.
Normally one staff account (for the chief staff person)
is enough.
* score: account with the scoreboard. It has no other
privilegies. This account is good for making the coachs
informed about the results and for making the results
available to remote people. Usually a single score account is
enough.
* team: here is where the contest happens. These accounts
are for the teams. It is safest to restrict the access of each team by
IP addresses. The same thing may be done for the other users too
(and it's a good practice to improve security).
* site: the user of type site is only used as the means of
communication between the main server and the local servers in a
multi-site contest. On local sites, this user can be set up with
standard data (and strong password). The details on how to step up a
user of type site are usually given by the admin of the main site. The
users of type "site" on the main server have an important
characteristic: they are not allowed to directly log in to the main
site, but connections are established from the local sites. On the
main site, the ICPC ID (see below) of the user of type "site" must be
a number corresponding to the site from which the connection will
come. THIS IS AN IMPORTANT INFORMATION FOR MULTI-SITE CONTESTS ONLY.
The users can be imported by a text file too. See
IMPORT.txt for details.
The fields presented in the "Users" item are:
* User site number: number of the site of the user. Usually 1 in a
single site contest. or the corresponding site number in a multi-site
contest. PAY ATTENTION TO USE THE PROPER SITE NUMBER.
* User number: number of the user (used internally
by the system). Usually equals the team number, but doesn't have
to. It only has to be a unique number among users.
* Username: nickname of the user. Used to be
team1, team2, team30, judge1, judge2, admin1, staff1, etc.
It's possible to have the same usernumber and username
in different sites. In a single site contest, all user numbers
and usernames must be distinct.
* ICPC ID: ID Number of team in the ICPC System. In case of users of
type "site" for a multi-site contest, this field tells the site number
of the user when connecting to the main server.
* Type: type of the user (team, judge, staff, admin, score, site)
* Enabled: is the user enabled?
* Multilogins: can the user make more than one connection
at the same time? It's not a problem to allow that if
the users are restricted by IP numbers.
* User full name: complete name of the user. In case of teams,
it's convinient to put a short name for the team between [ ] and then
the full name of the team. This does not include the institution
name. E.g.
"[Best Ever] Best team name ever created in history"
* User description: some detail about the user, like institution name
and students names. The rule of thumb is to have a short institution
name between [ ], then the full institution name between another pair [ ],
then any additional description that you may want to include. E.g.
"[IME-USP][Institute of Maths and Statistics] Person1, Person2, Person3"
* User IP: if set, it restricts from where the user can log in
the system. It is recommended to restrict the logins by IP numbers.
Check the IP numbers of the computers where the teams are supposed to
be. If using ICPC linux, do not check the IP inside the virtual
machine, but the IP of the actual computer where the virtual machine
is run.
* Password: choose strong passwords!
If you make some mistake, you can alter the user fields.
Click on the user number in the table and proceed to its
fields below in the page. Edit them and resubmit. Note that,
if you do not fill a new password, the old password is kept.
IMPORTANT WARNING: for users, it is possible to click on
a number for editting the information. All other admin flips
regarding problems, answers, languages, etc do not follow the
same idea. If you click on those number, the corresponding
record will be removed, together with all database information
related to that record. So DO NOT REMOVE ANYTHING DURING
THE CONTEST.
11) Configure the site data in the "Site" item. The fields
are:
* Site number: number of the site, with a "new" item to create
new sites. This is not necessary for single-site contests. In
multi-site contest, be sure to have your site number correctly
assigned to you by whoever is running the main site.
* Name: name of the site
* Start date, End date, stop answering, stop score: equivalent
to admin's contest page. Usually the default values are enough.
* Runs/clars that will be judged here: for multi-site contest,
it defines which runs/clars will be judged in this site. It
is a list of site numbers, separated by commas. For a single
site contest, just leave the site number here.
* Tasks that will be treated here: same meaning of the
previous field. For single contests or multi-site contest
it's used to have each site treating its tasks. So leave here
the number of the local site.
* Active: is the site active? I hope yes.
* Autoend: should the contest ends automaticly at the defined
* time? Usually yes.
* Globalscore: site numbers of the teams that should be included in
the scoreboard. Not needed for single-site contests. For multi-site,
this defines which information to include in the local scoreboard.
* Autojudge: do not use this option for a contest unless you tested
it and are fine with the results. It basically tell the autojudge to
take final decisions about the submissions. In a real contest, it is
ideal that a human judge check each of the submissions before sending
the result to the teams.
* Scorelevel: detail level of information on the scoreboard.
0 means no details while 4 means maximum detail. 2 is a good
choice, although, for single contests, 3 and 4 are also ok and
more informative. A negative number means the same as its
absolute value counterpart, but keeps the problem names hidden
(useful when the same problem set is used in sites with very
distinct start times).
Furthermore, there are buttons for: start the contest,
end the contest, delete completely (and without undo) the
runs, clarifications and tasks of the site, disable logins,
enable logins and force all users to log off.
The start and stop buttons should not be used as the contest
start and stop are automatic. They are just for special
purpose, like a energy fault. In this case, you may, when
energy supply become stable again, use the "Stop at" field and
button to indicate when the contest should have stopped and
then the "start now" button to re-start the contest. This will
make the BOCA see this interval time as they never happened,
and all penalty and time calculations will be made correctly.
The "delete all" fields (delete all clars, delete all runs and
delete all tasks, delete all bkps) are useful (AND IMPORTANT!)
for cleaning everything up just after finished the warmup.
Between the warmup and the real contest, you
do not need to create another BOCA contest. Just delete all warmup
problems, all clars, all tasks and all runs (keeping the languages,
users and answers). Then undelete the problems of the real contest (if
you have already included them), or enter them for the first time,
reenter the contest information (start date and duration), and you are
ready.
12) It's all done.
Important Note
--------------
Any deletion of problems, languages, answers, users, etc will
promptly delete all records related. So deleting an answer
will remove all runs with that answer. Deleting a problem
will delete all clarifications and runs related to that
problem. This way, it's not recommended to remove any of these
things during the contest.
===
=== IMPORTANT INFORMATION FOR SITES WITH MANY TEAMS ===
===
Please read the file APACHE.txt
===
=== IMPORTANT INFORMATION FOR MULTI-SITE CONTESTS ===
===
If you are participating in a multi-site contest as a local site, you
may simply wait for the main site to set up languages and problems for
you. If you connect to the main site (by logging in with the user of
type site you have created) and the problems are already defined
there in the main site, then they will be downloaded to your site
automatically. Other information, such as time of contest, inclusion
of users, languages, etc, can all be downloaded from the main site if
this has already been specified there. So the natural procedure is to
create a user type "site" and log in with it, then enter the
credentials to the main site (it will be asked after the log in) and
see what information is already downloaded from the main site, before
spending time included everything by yourself.
===
===
Contacts and Copyrights
-----------------------
BOCA Copyright (c) 2003- Cassio Polpo de Campos (cassio@ime.usp.br)
http://www.ime.usp.br/~cassio/boca
////////////////////////////////////////////////////////////////////////////////
//BOCA Online Contest Administrator
// Copyright (C) 2003-2012 by BOCA Development Team (bocasystem@gmail.com)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
////////////////////////////////////////////////////////////////////////////////
|