blob: 27bcc12b34cbba5bed186d78a6bc406bfae8a78a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
|
package main
import (
"bytes"
"crypto/sha1"
"math"
bencode "github.com/jackpal/bencode-go"
)
const BlockSize = 16 * 1024
type Meta struct {
Announce string `bencode:"announce"`
Info FileInfo `bencode:"info"`
}
type FileInfo struct {
Length int `bencode:"length"`
Name string `bencode:"name"`
PieceLength int `bencode:"piece length"`
Pieces string `bencode:"pieces"`
}
func (m Meta) InfoHash() ([]byte, error) {
sha := sha1.New()
if err := bencode.Marshal(sha, m.Info); err != nil {
return nil, err
}
return sha.Sum(nil), nil
}
func (m Meta) PieceHashes() []string {
hashes := make([]string, 0, len(m.Info.Pieces)/20)
for i := 0; i < len(m.Info.Pieces); i += 20 {
hashes = append(hashes, m.Info.Pieces[i:i+20])
}
return hashes
}
func (m Meta) CheckHash(pieceIndex int, data []byte) bool {
sha := sha1.New()
if _, err := bytes.NewBuffer(data).WriteTo(sha); err != nil {
return false
}
return bytes.Equal([]byte(m.Info.Pieces[pieceIndex*20:pieceIndex*20+20]), sha.Sum(nil))
}
func (m Meta) PieceCount() int {
return len(m.Info.Pieces) / 20
}
func (m Meta) PieceLens() []int {
pieceCnt := m.PieceCount()
pieces := make([]int, pieceCnt)
for i := 0; i < pieceCnt; i++ {
if i < pieceCnt-1 {
pieces[i] = m.Info.PieceLength
} else {
pieces[i] = m.Info.Length - i*m.Info.PieceLength
}
}
return pieces
}
func (m Meta) BlockLens(pieceIdx int) []uint32 {
pieceLen := m.PieceLens()[pieceIdx]
blockCnt := int(math.Ceil(float64(pieceLen) / float64(BlockSize)))
blocks := make([]uint32, blockCnt)
for i := 0; i < blockCnt; i++ {
if i < blockCnt-1 {
blocks[i] = uint32(BlockSize)
} else {
blocks[i] = uint32(pieceLen - i*BlockSize)
}
}
return blocks
}
|